Update 1.O8 has arrived for Madden NFL 22 and here is the complete list of changes and troubleshootings added to this patch. This update fixes a handful of problems and fixes a small number of errors. Above all, the appearance of the head trainer of the Las Vegas Raiders was updated to reflect their real counterpart better, and user-controlled delay exposures were removed. This patch also contains several NFL authenticity updates, including resolving problems with Jordan 99 shoes and turning the Steelers End Zone graphic to adapt it to the real reference. Everything is new in Madden NFL 22 here.
Madden NFL 22 Update 1.08 Patchotes
MADDEN NFL 22 (Xbox series X | S & PS5)
Key Highlights:
Updated image of the chief trainer of the Las Vegas Raiders User-controlled Delay Fades removed
NFL authenticity updates:
A problem with the Jordan 99 club shoe has been fixed UPPED STEELERS END ZONE graphic to meet the reference from the real world A problem with adidas freak gloves has been fixed Multiple problems with the placement of helmets and chin belts were fixed, including updates for players who have changed the helmet Leonard Williams and Tyrann Mathieu Hair / Beard Updates A color problem with sleeves on gene 5 has been fixed
Gameplay updates:
PASS COVER
A problem has fixed a problem in Cover 3, where the Outside Deep Third Corner Fade routes left wide open to cover a corner route instead instead It has been fixed a problem that led that Cornerbacks, the Outside Deep Third played while they were aligned in the press, turned false after getting out, so that deep routes could reach behind them It was fixed a problem that led that Cover 3 could not cover a hot route-streak out of the slot in the Play Gun Bunch Vertical It has been fixed a problem in which the Outside Deep Quarter Match COBage CBS was used with a receiver on the opposite side of the playing field. Logic added to improve the defenders of the cloud zone within the red zone and create more awareness of the boundaries A problem has been resolved, which led to cover assignments sometimes turned over when the attack became a deep passport and rapidly grabbed. It has been solved a problem that led that Cover-4 defenders sometimes did not go to the fishing point while they moved to deep routes while moving to a match zone assignment Fixed a problem that led to the slot CB in nickel normal cover 3 on the wrong side of the field when the auto flip setting was turned on It has been fixed a problem that led to the Deep Mid Safety false against the bundle formations A problem has been resolved to prevent the defender receiver from running their routes after being beaten at a route cut, making the receiver unable to effectively avoid Logic added to avoid teammates to help defensive backs not to meet for a long time and take themselves from the game.
Generally
Release the user-driven way, the tight end on the hot-route delay Fade has been removed. DEVELOPER NOTE The: You can park your tight end derive continue directly to a delay fade, but you have no control more about when the tight end is released. You will see the tight end on the delay fade-pass kit, fake the block and then leave after a short time in the route going. Fixed a problem, received an unnatural speed shear by the user-controlled defenders during the engagement, while holding down a key combination Pump Fakes prevented during transfer of RPO Alert / Bubble Screen what a QB scramble Exploit allowed User-controlled block-and-release routes away for tight ends; Block-and-release routes are now released on a varied timer To increase tuning non-dedicated pass-rush moves by KI-pass rusher on All-Madden- and All-Pro difficulty levels Fixed an issue that prevented the ball Finder was displayed when the M-factor prediction problems was active to make CPU-controlled teams less predictable at the 4th down and in Q4 the residue adaptation to AI play-calling, use adjustment to AI watches Management in overtime to prevent CPU-controlled teams let the clock run-outs and their strategic Fixed a problem that led to the line of defense that spread when nickel 3-3-5 Wide Cover 2nd was called Fixed an issue that prevented game graphics were displayed when the Omaha X-Factor was active Vote on Catch-knockouts, to reduce late knockouts / Drops on contact avoid voting on motion animations to strange-looking penalty movements when setting Fixed a problem in The Yard, by the AI controlled QB was ever fired when a Spy Pass Rusher was in defense to make adjustment to AI s Views in The Yard to CPU-controlled teams on the offensive aggressive General stability improvements
NFL Live Playbook updates
Cardinals: Date Single back Deuce Cowboys: I Pro added Weak Falcons: Single Wing Back Tight U and added Doubles Off Close Jaguars: Strong H Pro, single back Trey and Wing added Packers: Update on single back Deuce Close and Close Strong Panthers Defense: 3-4 Under added with a special sub-package for its Outside Pass Rusher Patriots: The designed QB runs and option plays were replaced by more pro-style games Raiders: Smaller problem for Gun Trips TE. Fixed Ravens: Single Wing Back Tight U, Ace Double Wing and I FormClose added Holy: Date Taysom Hill Package Seahawks: I added the form of pro Single and Back Bunch X Nasty 49ers: Pistol Strong Slot added Vikings: Update to Gun Trips TE
Franchise Updates:
Fixed an issue that was displayed at the coach in the screen redeployments as hired by several teams Fixed a rare issue where the triggered an infinite charge after playing a franchise game Rare crash issue when rerun the staff screen after simulation next season resolved Fixed a problem in Scouting in the free agent scouts a region already assigned Fixed: Never 4 reach NS Down gate, which was awarded wrong An error in the weekly strategy Fixed ranked where teams occasionally on place 33 in a particular statistic A statistics banner before the game has been updated to the correct team statistics during the season show
face of the franchise updates:
General stability updates Fixes for subtitles UI General improvements
Madden ID updates:
General stability updates UI General improvements
Madden Ultimate Team updates:
The progress of the mission objectives was changed to fractures compared to percentage display The progress of the goals has been changed to indicate the number of activities. Fixed college OT Rules
Madden NFL 22 (Xbox One, PS4, PC, Stadia)
Key Highlights:
Updated image of the chief trainer of the Las Vegas Raiders User-controlled Delay Fades removed
Gameplay updates:
The user-controlled way to release the tight End on the hot route Delay Fade was removed. Developer NOTE : You can continue to guide your tight end directly to a delay fade, but you have no control more about when the tight end will be released. You will now see the tight end on the delay fade pass set, fake the block and then go into the route after a short time. It has been fixed a problem in The Yard, through which the Ki-controlled QB was fired constantly when a Spy Pass Rusher was in defense The KI game calls in the yard were voted so that they are more aggressive and try to bring the ball more about the field to make it a more exciting and more competitive experience
Franchise updates:
It has been fixed a problem where trainer appeared in the Personnel Movements screen ridden from several teams It has been fixed a rare problem in which an infinite charge has been triggered after playing a franchise game Rare crash problem fixed when recalling the personnel screen after the simulation of next season A problem has been resolved in the scouting where free agent scouts have already been assigned to a region Fixed: Never reach 4 NS down goal, which was false A mistake in the weekly strategy has been fixed where team randomly ranked 33 in a specific statistic A statistic banner before the game has been updated to display the correct team statistics during the season
Madden NFL 22 is now available for PC, PS4, PS5, Xbox One, Xbox Series X | S and Google Stadia. For more information about this patch, see the official EA page.
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